
- BGG rank
- BGG #8,665
- BGG rating
- 6.6
Quickity Pickity
- 2–5 players
- 20 min
- Complexity 1.0/5
- 2022

2025
Rules assistance for Diver Go!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Diver Go! is a board game released in 2025 for 1–4 players, 20–40 minutes per game, and ages 7 and up. It was designed by ましう (Mashiu) and its main mechanics are Set Collection, Push Your Luck, and Pick-up and Deliver.
Dive in search of the treasure coins lying on the ocean floor! Gather the right coins to sell to the coin collector on the boat. But beware of King Octo's curse which cause the coins you are eyeing disappear mysteriously the moment you dive. Use your memory to lead you to the coins. "Are you ready? Diver, Go!" Players only have moments to scan the glittering seabed of coins before their dive. Strategically take turns in attempt to pick a number of them up each turn. But each time you dive your vision is obstructed by the curse. Some coins are cursed and some are not. You'll need to look at the coins carefully and plan which ones to take. Exchange those coins for a reward and if you can bring back uncursed coins your points will double. —description from the publisher
Diver Go! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Diver Go! is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Diver Go! for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Diver Go! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Diver Go! belongs to these categories: Action / Dexterity and Nautical. Its main mechanics are Set Collection, Push Your Luck, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Diver Go! are: ましう (Mashiu). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Diver Go! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.