
- BGG rating
- 8.0
Divinity Original Sin: Haunted Keep Expansion
- 1–4 players
- Complexity 3.0/5
- 2023

2023
Rules assistance for Divinity Original Sin: The Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Divinity Original Sin: The Board Game is a board game released in 2023 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Noah Cohen, Brian Neff, Kat Kruger, and Kieron Kelly and its main mechanics are Variable Player Powers, Storytelling, and Role Playing.
The Divine is dead, the Void approaches, and the powers lying dormant within you are soon to awaken. Divinity: Original Sin – The Board Game is an epic adventure set in the world of Rivellon. Up to 4 players take their heroes on a branching, narrative adventure filled with tactical combat and meaningful choices. Based on the award-winning video game Divinity: Original Sin II by Larian Studios, the board game expands Divinity in new directions, offering new characters, stories, side quests, skills, items, and monsters in this brand-new tabletop experience. Players embark on a journey through the Divine Atlas, an interactive book that charts the various realms and locations of Rivellon. This team of adventurers will make key decisions about where to go and how to respond to the world around them. A full journey through the Divine Atlas takes approximately 20 hours to complete, encompassing around 16 of the Atlas's 50 locations. The decisions players make during exploration, combat, and character creation can significantly influence the story and the course of the adventure. With various ways to finish the game and multiple diverging paths and choices, no two adventures will be the same. Choices you make will be documented from session to session, creating a responsive experience where player decisions matter and their consequences have tangible effects on the story. Players can choose a character from 10 unique Origin stories, equip items, runes, and learn skills from 12 skill schools, each with 7 unique skills. Players use the skills acquired throughout the game to perform unique and powerful attacks, some with additional elemental effects. Most skills require a cooldown period before they can be used again, so choosing when to use them is critically important. The iconic elemental interactions from Divinity: Original Sin are present here! You can, for example, cover an area in oil so that another player can ignite it with a fire spell, setting the entire area ablaze. Alternatively, your ally can cast rain to make the area wet, allowing you to use lightning to stun the enemy. Creating combinations is essential to ensure victory against the most challenging of enemies. However, be aware that enemies can also create combinations. —description from the publisher
Divinity Original Sin: The Board Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Divinity Original Sin: The Board Game is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Divinity Original Sin: The Board Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Divinity Original Sin: The Board Game has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Divinity Original Sin: The Board Game belongs to these categories: Fantasy, Video Game Theme, and Exploration. Its main mechanics are Variable Player Powers, Storytelling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Divinity Original Sin: The Board Game are: Noah Cohen, Brian Neff, Kat Kruger, and Kieron Kelly. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Divinity Original Sin: The Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.