
- BGG rank
- BGG #522
- BGG rating
- 7.3
In the Year of the Dragon
- 2–5 players
- 75–100 min
- Complexity 3.1/5
- 2007

2021
Rules assistance for Do-Si Duel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Do-Si Duel is a board game released in 2021 for 2 players, 10 minutes per game, and ages 8 and up. It was designed by Chace Daley and its main mechanics are Hand Management, Turn Order: Stat-Based, and Action Drafting.
High Noon: time to stand up and see which of you is the best in the West. Only one cowboy is walking away from this dust up so once you've got'em on the wrong end of a shootin' iron, you better keep'em there. Let loose with everything you've got to win, or play your ace in the hole to turn the tables. Either way you best be the last one standing if you want to win this Do-Si Duel! Do-Si Duel recreates the feel of an Old West shootout across the kitchen table. Two players will alternate playing cards to claim actions. These actions move players around the table: players will simultaneously move one seat to the left or the right (always staying on opposite sides), switch places, or simply hold still. The player standing at the “Win” half of the table when either player runs out of cards is the winner. Complicating this are the various action costs. Each of the four actions has two available slots. The first player to claim that action spends one matching card to use the action and can reuse that action once later at the same cost. The second player must spend two matching cards for that action and can only use it once. Of course, spending more cards isn’t always a bad thing: once a player’s in position, they’ll want to get cards out of their hand quick to end the game! With hand management elements and a unique approach to real-space movement, Do-Si Duel packs a lot of wallop for players looking for a light strategy game. Do-Si-Duel is a 2-player action drafting 18-card game for all ages that can fit in your pocket and be played in 5 minutes! What makes Do-Si-Duel unique? In Do-Si-Duel, you are the game piece. Each action will cause you and your opponent to move (or not move) around the table. The game is simple yet mentally menacing and lots of fun! On each turn, players will play cards in the middle of the table on the available actions (left, right, hold, switch) and move accordingly around the table, trying to be on the Win side of the duel at the end of the game (when one of the players has no cards left in hand).
Do-Si Duel supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Do-Si Duel is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Do-Si Duel for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Do-Si Duel belongs to these categories: Card Game, Print & Play, and Action / Dexterity. Its main mechanics are Hand Management, Turn Order: Stat-Based, and Action Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Do-Si Duel are: Chace Daley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Do-Si Duel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.