
- BGG rank
- BGG #29,585
- BGG rating
- 5.0
Icebreaker
- 2 players
- 20–60 min
- Complexity 1.0/5
- 2021

2021
Rules assistance for Dodo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Dodo is a board game released in 2021 for 2 players, 20–60 minutes per game, and ages 5 and up. It was designed by Mark Steere and its main mechanics are Grid Movement, Hexagon Grid, and Pattern Recognition.
Dodo is a two-player game played on a hexagonal grid of any size. The two players, Red and Blue, take turns moving their own checkers, one checker per turn, starting with Red. Players are not allowed to pass. All moves are to unoccupied cells. Players can move their checkers one cell directly forward or diagonally forward. If at the beginning of your turn you have no moves available, you win.
Dodo supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dodo is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dodo for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dodo has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dodo belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement, Hexagon Grid, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dodo are: Mark Steere. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dodo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.