
- BGG rank
- BGG #1,754
- BGG rating
- 7.0
Asara
- 2–4 players
- 45–60 min
- Complexity 2.3/5
- 2010

2014
Rules assistance for DOG Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
DOG Cards is a board game released in 2014 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Wolfgang Kramer and Michael Kiesling and its main mechanics are Hand Management and Pattern Building.
In DOG Cards, players need to create rows of number cards in front of them from 1 to 14. The first player to create two rows — or in a four-player game, the first team in which each teammate has created a row — wins. The deck consists of 104 number cards from 1-14 as well as 8 jokers and 8 thieves. To set up, each player receives a hand of seven or five cards (depending on the number of players) and a row of 13 cards is laid face up on the table; if any numbered card is in a position that matches its number — e.g., the number 2 in the second position — discard this card and replace it with another card from the deck. On a turn, a player takes one of five actions: Discard a number card, buy the card in this position from the face-up row, then draw a new card to fill this slot. A joker can buy any card. Start a new row with a 1/11 card or a 13 card, or add to an existing row. (In the team game, you can play on your row or your teammate's.) You must add the cards in ascending numerical order, with a joker substituting for any non-14 card. Swap a number card for a joker in someone's row, adding the joker to your hand. Use the special power of a card, with the thief allowing you to steal a card from the end of someone's row, the 14 netting you any card in the discard pile, the 7 grabbing one of the seven top cards in the deck, and the 4 buying any of the first eight face-up cards. Discard a card, then draw a new card from the top of the deck. When you complete a row by placing the 14, place the other thirteen cards in the discard pile, with discards being shuffled to form a new deck if needed.
DOG Cards supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DOG Cards is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DOG Cards for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DOG Cards has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DOG Cards belongs to these categories: Card Game. Its main mechanics are Hand Management and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DOG Cards are: Wolfgang Kramer and Michael Kiesling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DOG Cards as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.