Dojo
BGG rank
BGG #18,665
BGG rating
6.3

Dojo

2011

Rules assistance for Dojo

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 15 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Dojo

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dojo is a board game released in 2011 for 3–5 players, 15 minutes per game, and ages 8 and up. It was designed by Antoine Bauza and its main mechanics are Set Collection, Tile Placement, and Rock-Paper-Scissors.

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About the game

In Dojo, each player runs a dojo and tries to attract the most promising disciples. The game is played in rounds using a deck of cards, with each card showing a particular type of disciple: monkey, fox, tiger, crane, bear or raccoon (which functions as a joker). Each disciple also has a skill level, shown by a belt: white, yellow, green, blue or black. During each round, one player is the dealer. Each round consists of three phases: Recruitment, Challenge and Training. During the recruitment phase, the dealer draws a card, looks at it, and gives it face-down to a player. He repeats this process until each player has been dealt a card. During the challenge phase, the dealer may be challenged. The player to his left gets the first chance to challenge. If he does not challenge, the next player gets a chance, etcetera, until the dealer is challenged or all players have declined the opportunity to challenge. If there is a challenge, both players involved (the dealer and the challenger) show their card. The card with the highest value belt wins the challenge (with ties going to the challenger). The winner gains a trophy and may exchange his card with the loser’s card, if he so desires. During the training phase, each player adds his card to his dojo. During the first round, the card is simply placed on the table; during later rounds, new cards must be added adjacent to an earlier card. The end result should be a 3x4 grid. A player who has won a trophy must place that trophy next to a column or row. After twelve rounds, the game ends, and players score points. For each row, players score points for the biggest group of cards of the same type. For each column, players score points if each card shows the same colour belt. Trophies modify the scoring of a row or column.

Designers

Publishers

  • Hazgaard Editions

Questions and answers

Dojo supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.