
- BGG rank
- BGG #2,150
- BGG rating
- 6.4
Bananagrams
- 1–8 players
- 15 min
- Complexity 1.3/5
- 2006

2009
Rules assistance for Double Bananagrams
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Double Bananagrams is a board game released in 2009 for 2–16 players, 15 minutes per game, and ages 7 and up. It was designed by Rena Nathanson and Abe Nathanson and its main mechanics are Race, Tile Placement, and Spelling.
Same as Bananagrams, but with double the letter tiles & rules for up to 16 players. From the packaging: The anagram game that will drive you BANANAS!!! BANANAGRAMS AGES 7-97 2-16 PLAYERS PLAY ANYTIME, ANYWHERE GENERAL RULES (detailed instructions inside banana) All letters (the "BUNCH") are placed face down on the table. Everyone takes 11-21 tiles (depending on amount of players). Someone says "SPLIT". Players turn over their tiles and proceed, simultaneously, to create their own individual crossword (which they may constantly rearrange), When a player has no letters left, that player shots "PEEL" and takes one from the "BUNCH". All other players must ALSO take a tile at this time. At any time, and as often as desired, a player with a letter that is difficult to use may say "DUMP" and return it, face down, to the "BUNCH" but must take THREE letters in exchange. Once all the letters in the "BUNCH" are gone, the first player with no letters left shouts "BANANAS" and is the winner of the "hand".
Double Bananagrams supports 2–16 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Double Bananagrams is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Double Bananagrams for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Double Bananagrams has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Double Bananagrams belongs to these categories: Word Game and Real-time. Its main mechanics are Race, Tile Placement, and Spelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Double Bananagrams are: Rena Nathanson and Abe Nathanson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Double Bananagrams as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.