
- BGG rank
- BGG #743
- BGG rating
- 7.0
Coloretto
- 2–5 players
- 30 min
- Complexity 1.3/5
- 2003

2025
Rules assistance for Double Seven
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Double Seven is a board game released in 2025 for 2–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Michael Schacht and its main mechanics are Set Collection and Trading.
Double Seven is a modern twist on classic rummy-style gameplay. You want to collect large sets of animals to score, but you're not too picky about which animals you collect, trading sets with other players in order to get ones that you can grow. The game features eleven tiles each of eight types of animals, along with three clovers (jokers), with players starting with three random tiles in hand. At the start of your turn, if your hand is empty, draw three tiles; otherwise, draw two. Next, take as many actions as you like in whatever order, with all but one of them being repeatable: Start a family: Place 2+ matching animal tiles from hand in front of you to form a new family of a type you don't have. Expand a family: Add 1+ matching tiles (or clovers) to a family in front of you. Swap families: Exchange one of your families with an opponent's family of the same size. Claim a clover: Swap a clover in a family on the table with the appropriate matching animal tile from your hand. Swap two for one: Once per turn, discard two tiles face up from your hand to draw one new tile from the table, whether face up or face down. When expanding a family, if you bring it up to seven or more tiles, claim a 7 token from the reserve. The second time you claim a 7 token, take the 77 token as well, after which each other player takes a final turn. Score 1 point per tile in front of you on the table, as well as 1 point per 7 on tokens you've claimed. Whoever has the most points wins.
Double Seven supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Double Seven is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Double Seven for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Double Seven has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Double Seven belongs to these categories: Animals. Its main mechanics are Set Collection and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Double Seven are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Double Seven as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.