Dragon Dice: Kicker Pack 7 – Scalders
BGG rating
8.3

Dragon Dice: Kicker Pack 7 – Scalders

1998

Rules assistance for Dragon Dice: Kicker Pack 7 – Scalders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–60 min
  • 10+

Rules assistant for Dragon Dice: Kicker Pack 7 – Scalders

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dragon Dice: Kicker Pack 7 – Scalders is a board game expansion released in 1998 for 2–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Lester Smith and Chris 'Shep' Shepperson and its main mechanics are Dice Rolling and Die Icon Resolution.

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About the game

Once the fire starts, there's no quenching it! Nature stretched out her hand once more, but neither she nor Death could control her newest creations. The forgotten children of Nature. Scalders now bring their desire to set the world aflame to your battlefields. Creatures of fire and water, their flaming clubs, fiery arrows, and steaming charms provide a wild new race to command. Now you can harness the wrath of the Scalders and their allied monsters to scorch your way to victory in Esfab! Includes 1 10-sided monster die and 7 6-sided unit dice (4 small 16mm, 2 medium 18mm, and 1 large 20mm) of red and green Scalders, plus the updated rules folder.

Questions and answers

Dragon Dice: Kicker Pack 7 – Scalders supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.