Dragon Dice: White Dragons Expansion
BGG rating
6.8

Dragon Dice: White Dragons Expansion

2002

Rules assistance for Dragon Dice: White Dragons Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–60 min
  • 10+

Rules assistant for Dragon Dice: White Dragons Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dragon Dice: White Dragons Expansion is a board game expansion released in 2002 for 2–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Lester Smith and Chris 'Shep' Shepperson and its main mechanics are Dice Rolling and Die Icon Resolution.

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About the game

White Dragons - White dragons are much tougher that normal dragons. They have double the health (10) and do twice as much damage. In other words, Claws do 12 points, Wings do 10 points, Tails do 6 (and reroll), Jaws do a whopping 24 points! Even the Treasure is twice as much, allowing 2 units to promote. However, there is a price for this; a white dragon replaces 2 normal dragons and takes twice as much magic to summon. So in a 36-health game, you could either bring 2 normal dragons or 1 white dragon. Any color dragon summoning spell can summon a white dragon, however, it takes 14 points of magic instead of 7. See the rules for more information.

Questions and answers

Dragon Dice: White Dragons Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.