Dragonlance Mage Stones
BGG rank
BGG #18,911
BGG rating
6.0

Dragonlance Mage Stones

1990

Rules assistance for Dragonlance Mage Stones

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10 min
  • 10+
  • Complexity 1.5/5

For 2 players

Rules assistant for Dragonlance Mage Stones

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dragonlance Mage Stones is a board game released in 1990 for 2–6 players, 10 minutes per game, and ages 10 and up. It was designed by Steve Weiss and Tom Kruszewski and its main mechanics are Dice Rolling and Enclosure.

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About the game

Very vaguely themed to the AD&D Dragonlance campaign background. The board is a grid 7 x 9, with columns numbered 3-9, columns representing planes of reality, rows representing schools of magic, though this has no effect on gameplay. The board "wraps" top to bottom, but not for the purposes of diagonal capture. Players roll 3d3 (six sided dice numbered 1-3 twice), and place their coloured tokens on a space in the column matching the dice total. The exception to this is where the three dice are all different, where the player misses a turn "distracted by events in the prime material plane." When a player rolls all three dice the same, they get another turn after placing their stone. Capture of opposition stones is in the style of Othello/Reversi, but captured stones are removed from the board and returned to their owner. First player to place all their stones wins. Re-implemented by: Let's Do Lunch!

Publishers

  • Tactical Studies Rules (TSR)

Questions and answers

Dragonlance Mage Stones supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.