
- BGG rank
- BGG #5,286
- BGG rating
- 6.9
Antics!
- 3–4 players
- 60 min
- Complexity 2.7/5
- 2010

2014
Rules assistance for Dragonscroll
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dragonscroll is a board game released in 2014 for 2–4 players, 60 minutes per game, and ages 13 and up. It was designed by Gordon Lamont and Fraser Lamont and its main mechanics are Hand Management, Set Collection, and Tile Placement.
"You are a dragonling. It is time to feel the wind beneath your wings and the scorch of flame in your snout. It is time for elves, knights, and dwarves to tremble; a time for orcs to have unhygienic habits; a time for arrogant wizards to be put in their place; a time to write your epic tale. Do well and minstrels will sing about your deeds for generations. Do badly, and you will not even have your name scrawled on the privy wall. It is time for your mighty deeds to be chronicled on your Dragonscroll." In Dragonscroll, players take on the role of young dragons, each trying to become the most infamous in the land. Each player has a number of Dragonscroll cards, containing tasks to increase their renown and add to their story. On a turn, a player draws and places a tile, which is added to the known world. These tiles may reveal enemies, such as wizards, elves and orcs; villages; or even lost royalty, optimistically eager for a lift home. The player then flies to a new location before raining fireballs down on any unsuspecting foes, using the flaming tower of death to determine where they land. At any point during his turn, he also has one bonus action, chosen from one of three double-sided cards. After choosing a bonus, the card is turned over, showing a different bonus action. A player may also eat three creatures to increase the number of fireballs he shoots. If a dragon manages to complete a task from one of his Dragonscroll cards, he may add it to his story. The dragon with the most illustrious story at the end of the game wins, and his tale will be recorded as Dragonscroll. Dragonscroll includes four dragon models and five buildings as the trademark large-scale Fragor components, in addition to wooden fireballs, wizard meeples, goat meeples, 64 large terrain tiles, 60 cards, and "a fireball flaming tower of death", dubbed the "Ball-ROG" by co-designer Gordon Lamont.
Dragonscroll supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dragonscroll is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dragonscroll for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dragonscroll has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dragonscroll belongs to these categories: Fantasy, Humor, and Exploration. Its main mechanics are Hand Management, Set Collection, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dragonscroll are: Gordon Lamont and Fraser Lamont. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dragonscroll as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.