
- BGG rank
- BGG #2,056
- BGG rating
- 8.1
Aristeia!
- 2 players
- 60–90 min
- Complexity 3.0/5
- 2017

Rules assistance for DreadBall: Greenmoon Smackers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DreadBall: Greenmoon Smackers is an expansion for DreadBall: The Futuristic Sports Game released in 2012 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling.
Ex-pirate scum turned major league heroes? The Greenmoon Smackers bring a wealth of violent tricks and brute force to the arena floor in a spectacular demonstration of brawn over brain! The Greenmoon Smackers are an Orx and Goblin Marauder expansion team for DreadBall. This boxed set provides 3 Orx Guards and 5 Goblin 'Jacks for your DreadBall teams.
DreadBall: Greenmoon Smackers supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for DreadBall: Greenmoon Smackers is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DreadBall: Greenmoon Smackers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DreadBall: Greenmoon Smackers belongs to these categories: Science Fiction, Expansion for Base-game, and Sports. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists DreadBall: Greenmoon Smackers as an expansion for DreadBall: The Futuristic Sports Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need DreadBall: The Futuristic Sports Game to use it. Check that your edition of DreadBall: The Futuristic Sports Game is compatible, as some expansions were revised between editions.