
- BGG rating
- 6.8
Dreams of Tomorrow: Awaken
- 1–6 players
- 30–60 min
- Complexity 2.0/5
- 2019

2019
Rules assistance for Dreams of Tomorrow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dreams of Tomorrow is a board game released in 2019 for 1–6 players, 45 minutes per game, and ages 8 and up. It was designed by Phillip Falcon Perry and its main mechanics are Hand Management, Set Collection, and Pattern Building.
In Dreams of Tomorrow, you are a Dream Engineer — a visionary from a dystopian future, weaving dreams and sending them back through time to reshape humanity’s fate. Use a shifting rondel to collect dream fragments, then assemble them into powerful sequences that can both inspire the past and unlock special abilities. The longer and more interconnected your dream, the more points it’s worth — but don’t forget: other players can disrupt your plans. With elegant set collection, tactical rondel movement, and a futuristic tone of hopeful urgency, Dreams of Tomorrow is a compact but layered experience of speculative strategy. Similar to: Tokaido – Both games feature contemplative pacing and a shared movement system where timing and positioning are key. Elysium – Like Dreams of Tomorrow, players draft and sequence cards with effects that evolve as the game progresses, blending tableau-building with timing strategy. Mystic Vale – Both games explore layered card construction and thematic abstraction, though Dreams uses a rondel instead of card-crafting.
Dreams of Tomorrow supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dreams of Tomorrow is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dreams of Tomorrow for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dreams of Tomorrow has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dreams of Tomorrow belongs to these categories: Card Game and Science Fiction. Its main mechanics are Hand Management, Set Collection, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dreams of Tomorrow are: Phillip Falcon Perry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dreams of Tomorrow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.