
- BGG rank
- BGG #14,076
- BGG rating
- 6.7
Jumanji Stampede
- 2–4 players
- 20–40 min
- Complexity 1.0/5
- 2024

2023
Rules assistance for Dumb Ways to Die
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Dumb Ways to Die is a board game released in 2023 for 2–5 players, 10–30 minutes per game, and ages 12 and up. It was designed by Erica Bouyouris and Kyle Hussa-Lietz and its main mechanics are Hand Management, Take That, and Push Your Luck.
WIN OR DIE TRYING Your only goal is to make sure that your Beans don’t die. Fair warning, these bumbling Beans will ALWAYS find dumb ways to die. Their survival depends on a deck of cards that MIGHT help (but mostly won’t). In Dumb Ways to Die, each player starts the game with 3 Beans and a handful of cards. On your turn you roll a die to determine how many actions you must take. Actions consist of Drawing a card from the deck or playing a card from your hand and following the actions. Playing cards may result in forcing other players to draw cards, peeking at other player's cards, swapping hands with a player, attacking an individual player or forcing every player to take extra actions. When drawing you may draw a card that will instantly kill one of your Beans. If a player is attacked or if you draw a Kill card, you may defend against that attack or death by playing an accident card with a corresponding icon. If you're able to play the matching card type, you have cheated death and live another round. If you can't play the required card, one of your Beans is killed. Once all three of your Beans are killed, you are out of the game. Play continues until only one player has Beans (or Bean) remaining and that player walks away victorious. Includes: 54 Cards, 15 Animated Bean Death Cards, 1 XL Die, Rules Booklet
Dumb Ways to Die supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dumb Ways to Die is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dumb Ways to Die for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dumb Ways to Die has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dumb Ways to Die belongs to these categories: Card Game, Humor, and Video Game Theme. Its main mechanics are Hand Management, Take That, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dumb Ways to Die are: Erica Bouyouris and Kyle Hussa-Lietz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dumb Ways to Die as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.