Dungeon Fighter: The Big Wave
BGG rating
7.5

Expansion for Dungeon Fighter

Dungeon Fighter: The Big Wave

2014

Rules assistance for Dungeon Fighter: The Big Wave

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45–60 min
  • 14+
  • Complexity 2.1/5

Rules assistant for Dungeon Fighter: The Big Wave

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeon Fighter: The Big Wave is an expansion for Dungeon Fighter released in 2014 for 1–6 players, 45–60 minutes per game, and ages 14 and up. It was designed by Lorenzo Silva, Lorenzo Tucci Sorrentino, and Aureliano Buonfino and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.

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About the game

Dungeon Fighter: The Big Wave is the second of four expansions for use with Dungeon Fighter, each themed to one of the four elements: air, earth, wind and fire. This expansion includes new monsters and equipment, a new pirate hero, new maps with special rooms, and Cthulhu as the Boss. As in a fantasy role-playing game, players can accumulate experience points, then use them for power cards that allow for devastating water powers, such as the "Major Healing" spell — but beware the new monster choking ability! You'll have to fight them off by using the three small elemental dice to make new "impossible" die rolls...

Questions and answers

Dungeon Fighter: The Big Wave supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.