
- BGG rating
- 7.2
Dungeon WC: Veni Vidi WC
- 1–5 players
- 5–50 min
- 2022

2019
Rules assistance for Dungeon WC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Dungeon WC is a board game released in 2019 for 1–5 players, 2–5 minutes per game, and ages 7 and up. It was designed by Dario Dordoni and its main mechanics are Dice Rolling, Point to Point Movement, and Memory.
The bathroom isn't always around the corner. Sometimes finding it is a quest in itself. Dungeon WC is a co-operative, real time adrenaline party game in which players have to go through a dungeon full of dangers looking for the bathroom. The players need to play cards in real time to connect the hero card and the toilet card that are positioned on the table at a certain distance. Dungeon cards represent the ways in the dungeon and must be placed to create a street. Each dungeon card can also represent a monster, a treasure chest, or an obstacle. Monsters must be defeated, and obstacles must be payed to proceed with the street. Treasure chests provide special events, positive, or negative, and may contain the toilet paper necessary to win the game. The time is kept by a one-minute hourglass, but additional time can be bought using the loot of the dungeon. (español) El baño no está siempre al girar la esquina: ¡A veces encontrarlo es toda una aventura! ¡Dungeon WC es un juego cooperativo en tiempo real dónde los jugadores intentarán conectar cartas para llevar al Héroe al baño antes de que sea demasiado tarde! Dungeon WC es un juego cooperativo frenético en tiempo real donde los jugadores deben atravesar una mazmorra llena de peligros en busca del baño. Los jugadores tendrán que jugar las cartas sobre la marcha para conectar la carta de héroe con la carta del inodoro, colocadas a una distancia establecida. Todo regido por un reloj de arena de un minuto que le da el toque frenético al juego. Las cartas de mazmorra representan el camino posible que deberán colocarse para crear un acceso directo al inodoro. Cada carta de mazmorra puede contener un monstruo, un obstáculo o un cofre del tesoro. Los monstruos deben ser derrotados bien con un enfrentamiento de dados o con un pequeño juego de memoria. Solo derrotando a los monstruos se podrá continuar. Los cofres del tesoro proporcionan eventos especiales, tanto positivos como negativos, y puede hallarse el papel higiénico, necesario para ganar el juego. Como juego cooperativo, los jugadores encarnarán a un único héroe pero podrán colaborar en el transcurso de la carrera. Uno puede vigilar el reloj mientras otro cuenta las monedas de oro necesarias o entre todos intentar sacar el juego de memoria para derrotar al monstruo. ¡Y cuidado, porque habrá monstruo final!
Dungeon WC supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon WC is 2–5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon WC for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon WC has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon WC belongs to these categories: Fantasy, Humor, and Party Game. Its main mechanics are Dice Rolling, Point to Point Movement, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon WC are: Dario Dordoni. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon WC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.