
- BGG rank
- BGG #5,184
- BGG rating
- 7.2
Warhammer Quest: Cursed City
- 1–4 players
- 120–180 min
- Complexity 2.4/5
- 2021

Rules assistance for Dungeons & Dragons: The Goblin's Lair
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dungeons & Dragons: The Goblin's Lair is an expansion for The New Easy to Master Dungeons & Dragons released in 1992 for 3–6 players, 120 minutes per game, and ages 10 and up. It was designed by Graeme Davis and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.
The second adventure pack expansion to the base board game of "New Easy to Master Dungeons and Dragons". The world of the base game and the expansions is called Thunder Rift. There were 3 expansions created for the base game. Dungeons & Dragons: The Dragon's Den , Dungeons & Dragons: The Haunted Tower, Goblin's Lair . A dungeon crawl and monster bashing adventure for beginners. Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift. The expansion includes 3 16 page adventure booklets, 3 full color fold up maps, 1d6 and d10, new counters, new floor tiles to enhance the maps, and more character stand-ups. The three adventures can be played separately or as a series of connected adventures. Expands The New Easy to Master Dungeons & Dragons
Dungeons & Dragons: The Goblin's Lair supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeons & Dragons: The Goblin's Lair is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeons & Dragons: The Goblin's Lair for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeons & Dragons: The Goblin's Lair has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeons & Dragons: The Goblin's Lair belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeons & Dragons: The Goblin's Lair are: Graeme Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeons & Dragons: The Goblin's Lair as an expansion for The New Easy to Master Dungeons & Dragons. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The New Easy to Master Dungeons & Dragons to use it. Check that your edition of The New Easy to Master Dungeons & Dragons is compatible, as some expansions were revised between editions.