Dungeons & Dragons: The Goblin's Lair
BGG rating
6.7

Expansion for The New Easy to Master Dungeons & Dragons

Dungeons & Dragons: The Goblin's Lair

1992

Rules assistance for Dungeons & Dragons: The Goblin's Lair

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 120 min
  • 10+
  • Complexity 2.7/5

Rules assistant for Dungeons & Dragons: The Goblin's Lair

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeons & Dragons: The Goblin's Lair is an expansion for The New Easy to Master Dungeons & Dragons released in 1992 for 3–6 players, 120 minutes per game, and ages 10 and up. It was designed by Graeme Davis and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.

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About the game

The second adventure pack expansion to the base board game of "New Easy to Master Dungeons and Dragons". The world of the base game and the expansions is called Thunder Rift. There were 3 expansions created for the base game. Dungeons & Dragons: The Dragon's Den , Dungeons & Dragons: The Haunted Tower, Goblin's Lair . A dungeon crawl and monster bashing adventure for beginners. Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift. The expansion includes 3 16 page adventure booklets, 3 full color fold up maps, 1d6 and d10, new counters, new floor tiles to enhance the maps, and more character stand-ups. The three adventures can be played separately or as a series of connected adventures. Expands The New Easy to Master Dungeons & Dragons

Questions and answers

Dungeons & Dragons: The Goblin's Lair supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.