Dying Light: The Board Game – Windmill Expansion
BGG rating
10.0

Expansion for Dying Light: The Board Game

Dying Light: The Board Game – Windmill Expansion

2026

Rules assistance for Dying Light: The Board Game – Windmill Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–120 min
  • 14+

Rules assistant for Dying Light: The Board Game – Windmill Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dying Light: The Board Game – Windmill Expansion is an expansion for Dying Light: The Board Game released in 2026 for 1–4 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

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About the game

This expansion includes a 24 cm tall Windmill miniature, a new Power Station building, a dedicated scenario in which the Runners have to reach the top of the Windmill before the bandits while being chased by hordes of Infected, Ledges—a new environmental feature that expands upon the core Parkour rules—fall damage mechanics making use of Soft Landing tokens, the Grappling Hook, Challenges—a new type of mission card—and Dark Hollows—alternative Nest tokens offering high-rarity loot. —description from the publisher

Questions and answers

Dying Light: The Board Game – Windmill Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.