
- BGG rank
- BGG #862
- BGG rating
- 7.9
Marvel Zombies: A Zombicide Game
- 1–6 players
- 60 min
- Complexity 2.4/5
- 2023

Rules assistance for Dying Light: The Board Game – Windmill Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dying Light: The Board Game – Windmill Expansion is an expansion for Dying Light: The Board Game released in 2026 for 1–4 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
This expansion includes a 24 cm tall Windmill miniature, a new Power Station building, a dedicated scenario in which the Runners have to reach the top of the Windmill before the bandits while being chased by hordes of Infected, Ledges—a new environmental feature that expands upon the core Parkour rules—fall damage mechanics making use of Soft Landing tokens, the Grappling Hook, Challenges—a new type of mission card—and Dark Hollows—alternative Nest tokens offering high-rarity loot. —description from the publisher
Dying Light: The Board Game – Windmill Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dying Light: The Board Game – Windmill Expansion is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dying Light: The Board Game – Windmill Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dying Light: The Board Game – Windmill Expansion belongs to these categories: Horror, Zombies, and Video Game Theme. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Dying Light: The Board Game – Windmill Expansion as an expansion for Dying Light: The Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dying Light: The Board Game to use it. Check that your edition of Dying Light: The Board Game is compatible, as some expansions were revised between editions.