
- BGG rank
- BGG #18,881
- BGG rating
- 6.1
Click & Crack
- 3–4 players
- 20 min
- Complexity 1.7/5
- 2013

2012
Rules assistance for Eat Me If You Can!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Eat Me If You Can! is a board game released in 2012 for 3–6 players, 10 minutes per game, and ages 6 and up. It was designed by Jun'ichi Sato and its main mechanics are Push Your Luck.
Little Red Riding Hood and the family of pigs are living peacefully in the village – but one day, a hungry wolf appears who would dearly love to eat someone. Red and the pigs are in danger of being eaten! Rather than surrender to the plate, though, they decide to trap the wolf and shoo him from the village. Can they drive the wolf away – or will they all be eaten? In Eat Me, If You Can, the wolf player tries to eat one of the other players to score points while the players, being prey, score by trapping the wolf. In each round, one player is the wolf and the other players are given Little Red Riding Hood (worth 3 points), Mother Pig (2 points), or a little piggy (1 point). Each non-wolf player then secretly chooses one of two cards in hand: Will the player sleep and rest, hoping not to be disturbed by the wolf? Or will the player set up a trap, thinking that the wolf will be coming for her? Once the players lay down their cards, the wolf chooses one of the players. If this player went to sleep, the wolf takes points from this player equal to the value of her character; if she set up a trap, on the other hand, she takes points from the wolf. Everyone else who rested this round scores points from the bank for their character — but only if they got their beauty sleep! Whoever lost points that round becomes the wolf for the next round and hands out the character cards to players as she wishes. As soon as a player has ten or more points, the game ends and the player with the most points wins.
Eat Me If You Can! supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eat Me If You Can! is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eat Me If You Can! for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eat Me If You Can! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eat Me If You Can! belongs to these categories: Deduction and Bluffing. Its main mechanics are Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eat Me If You Can! are: Jun'ichi Sato. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eat Me If You Can! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.