
- BGG rank
- BGG #4,055
- BGG rating
- 6.3
Game of Trains
- 2–4 players
- 20 min
- Complexity 1.3/5
- 2015

2024
Rules assistance for EKKO
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
EKKO is a board game released in 2024 for 2–8 players, 20 minutes per game, and ages 8 and up. It was designed by Xavier Jauneault and its main mechanics are Hand Management, Race, and Ordering.
EKKO is a discard game in which you will have to get rid of your cards before your opponents. Be careful because at any time, if you have the Mirror card, you can steal the other players' turn and make them all draw! EKKO is a real party game. During the game, all players must pay attention to what is going on around the table. Indeed, a player can, at any time, play a Mirror card and thus steal his opponents' turn. The Mirror card of a card is the one whose numbers are reversed compared to this card. For example, 73 is the Mirror card of the card 37. Playing a Mirror card allows you either to make all players draw or to get rid of a card! There is also a strategic aspect to the game, because when it is your turn to play, you play a card according to what was played by the previous player. For example, if I place my 02 (on which is indicated the sign -), the next player will have to play less than 02, which is very unlikely since the cards go from 01 to 98, forcing him again to draw a card.
EKKO supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for EKKO is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists EKKO for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
EKKO has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
EKKO belongs to these categories: Card Game, Number, and Party Game. Its main mechanics are Hand Management, Race, and Ordering. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of EKKO are: Xavier Jauneault. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists EKKO as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.