
- BGG rank
- BGG #3,965
- BGG rating
- 6.3
Catch Phrase!
- 4–16 players
- 30 min
- Complexity 1.1/5
- 1994

2000
Rules assistance for Electronic Catch Phrase
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Electronic Catch Phrase is a board game released in 2000 for 4–99 players, 20 minutes per game, and ages 8 and up. It was designed by Craig Clark Williamson and its main mechanics are Hot Potato and Team-Based Game.
This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries to get their team to say the word or phrase on the screen. If they are successful, they hand the device to the next person on the opposite team. The goal of the round is to not be holding the device when the timer goes off -- though those last furtive seconds can get dicey! When the timer goes off, the opposing team gets a point and (based on what version of the game you are playing) may also have a chance to steal the phrase for an extra point. The first team to reach seven points wins! The primary differences of this game from its progenitor is the implementation of the electronic device, timer, and substantial word lists. The electronic edition has also spawned several spin-offs and sequels. As of 2013, "Electronic" was dropped from the name, leaving it as simply Catch Phrase, effectively replacing the original. Re-implements: Catch Phrase!
Electronic Catch Phrase supports 4–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Electronic Catch Phrase is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Electronic Catch Phrase for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Electronic Catch Phrase has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Electronic Catch Phrase belongs to these categories: Party Game and Electronic. Its main mechanics are Hot Potato and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Electronic Catch Phrase are: Craig Clark Williamson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Electronic Catch Phrase as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.