
- BGG rank
- BGG #37
- BGG rating
- 8.3
Too Many Bones
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

Rules assistance for Elementalis: Creationists and Elitists
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Elementalis: Creationists and Elitists is an expansion for Elementalis released in 2007 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Robert C. Kalajian, Jr. and its main mechanics are Variable Player Powers and Dice Rolling.
The war has grown bitter. As the 3 mage sects battle over the control of Mana, the Flux has been thrown into chaos. From the Flux come the Creationists, a tribe of creatures dedicated to the health and well being of the Flux. These creatures come to put an end to the war, and restore balance once and for all. Their coming did not go as planned. The Creationists have now been thrown into the middle of the bloody war and are barely holding their own against the other sects. To make matters worse, a small group of twisted Purists have been performing strange and sick experiments on fallen Creationists. These so called “Elitists” have taken the love of their elemental magic to the extreme using what they now know of the Creationists power. With 5 groups now vying for power, what will become of the Flux? The only way to find out is to pit yourself in the middle of the war and see where fate takes you. Creationists and Elitists is a free expansion for Elementalis. This expansion allows the game to handle up to 5 players with two new Mage types to diversify game play.
Elementalis: Creationists and Elitists supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elementalis: Creationists and Elitists is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elementalis: Creationists and Elitists for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elementalis: Creationists and Elitists belongs to these categories: Fantasy, Dice, and Expansion for Base-game. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elementalis: Creationists and Elitists are: Robert C. Kalajian, Jr.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elementalis: Creationists and Elitists as an expansion for Elementalis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Elementalis to use it. Check that your edition of Elementalis is compatible, as some expansions were revised between editions.