
- BGG rank
- BGG #8,548
- BGG rating
- 6.5
Lutèce
- 2–5 players
- 30–90 min
- Complexity 1.9/5
- 2015

1999
Rules assistance for Elevator Eddie
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Elevator Eddie is a board game released in 1999 for 2–4 players, 10 minutes per game, and ages 6 and up. It was designed by Howard Kamentsky and its main mechanics are Hand Management and Simultaneous Action Selection.
Elevator Eddie features two different methods of play: In the basic game, cards which are numbered to represent different floors of a building are randomly divided equally among the players. A board showing the location of four elevators is placed in the center of the playing area. Players then simultaneously turn over the top cards from their piles and play floor number cards on top of the foundation board to symbolize the movement of the elevators. Be clever and stop the elevator to slow down the other players. The first player to discard all of their floor number playing cards wins the game! To play Add-Up Elevators, deal the playing cards face down into four equal piles. Each player/team gets two piles. Players discard by adding up the total or subtracting the difference between the top cards from their two piles. The first player/team to discard all their cards wins.
Elevator Eddie supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elevator Eddie is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elevator Eddie for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elevator Eddie has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Elevator Eddie belongs to these categories: Card Game and Real-time. Its main mechanics are Hand Management and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elevator Eddie are: Howard Kamentsky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elevator Eddie as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.