
- BGG rank
- BGG #91
- BGG rating
- 7.9
Maracaibo
- 1–4 players
- 30–120 min
- Complexity 3.9/5
- 2019

Rules assistance for Eleven: Solo Campaign Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Eleven: Solo Campaign Expansion is an expansion for Eleven: Football Manager Board Game released in 2022 for 1 player, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game.
A big solo campaign consisting of 8 scenarios tied together by an overarching story. Play a series of games throughout several seasons with the goal of reaching the big league. Whatever happens in one scenario may influence the scenarios that follow. This expansion adds 36 Solo cards that affect gameplay and your progress in the campaign, as well as 14 new cards for the multiplayer mode including new Objective, Director, and Board Meeting cards, increasing the overall variability in the base game. —description from the publisher
Eleven: Solo Campaign Expansion supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Eleven: Solo Campaign Expansion is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eleven: Solo Campaign Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eleven: Solo Campaign Expansion has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eleven: Solo Campaign Expansion belongs to these categories: Economic, Expansion for Base-game, and Sports. Its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Eleven: Solo Campaign Expansion as an expansion for Eleven: Football Manager Board Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Eleven: Football Manager Board Game to use it. Check that your edition of Eleven: Football Manager Board Game is compatible, as some expansions were revised between editions.