
- BGG rank
- BGG #21,564
- BGG rating
- 5.7
Web of Gold
- 2–6 players
- 120 min
- Complexity 1.7/5
- 1987

1987
Rules assistance for Elixir
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Elixir is a board game released in 1987 for 2–4 players, 60 minutes per game, and ages 6 and up. It was designed by Nik Sewell and its main mechanics are Set Collection and Pick-up and Deliver.
You play a wizard racing to create the Elixir of Life. This magical brew can make anyone who drinks it live forever. Three potions form the Elixir. They're called "Parts One, Two, and Three". The object of the game is to collect all three parts of the Elixir of Life. Trouble is, no one knows the Elixir's secret formula when the game begins. To discover it, you must experiment by brewing different ingredients together. The gameboard includes three shops full of ingredients: Special Supplies, the Herbalist, and the Jeweller's. During play, you move around the board, buy ingredients from the shops, and take them back to your lab to brew a potion. A potion has at least three ingredients: 1 special supply, 1 herb, and 1 or more gems. The result is either part of the Elixir or another potion that can help wizards during play. For example, Speedy Soda lets you move around the board faster. Beware of the street. Every time you stop there, you meet a mysterious stranger. Some are friendly. But others will try to attack you! The first player who has all 3 parts of the Elixir of Life at the end of his turn wins the game.
Elixir supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elixir is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Elixir for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Elixir has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Elixir belongs to these categories: Fantasy. Its main mechanics are Set Collection and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elixir are: Nik Sewell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elixir as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.