Emergence Event: Captain Laris Latee
BGG rating
7.0

Expansion for Emergence Event

Emergence Event: Captain Laris Latee

2016

Rules assistance for Emergence Event: Captain Laris Latee

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Emergence Event: Captain Laris Latee

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    Emergence Event: Captain Laris Latee is an expansion for Emergence Event released in 2016. It was designed by Kenny Sims and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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    About the game

    Laris Latee is exceptionally good at uncovering the secrets of the galaxy. Ka-neetian scientists have been cataloging Discoveries for quite some time from their planet surface and recognize their true nature. In game terms this is reflected by her ability to draw 2 Discovery tiles and choose which one to place for each Discovery revealed by exploring a new galaxy tile. Discoveries also have their required target numbers reduced by 1 for her with the ship's Class 3 Astrolab. In addition to these significant bonuses to Discoveries, many of her Captain Powers and her Open Space card revolve around manipulating Discoveries, either for her, or her opponents.

    Questions and answers

    Emergence Event: Captain Laris Latee belongs to these categories: Card Game, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.