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- BGG rank
- BGG #18,318
- BGG rating
- 8.4
Terminus Frontier
- 1–4 players
- 60–180 min
- Complexity 3.8/5
- 2026

Rules assistance for Enormity: Ghosts of Halla Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Enormity: Ghosts of Halla Expansion is an expansion for Enormity released in 2026 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Marcin Wełnicki and its main mechanics are Variable Player Powers, Hand Management, and Track Movement.
Halla, the promised land of the Church of Transcendence. Or so they said. Hollow promises, and a hollow world. Nothing here but death and despair. And Her. Do not follow Her. This is a new Campaign Expansion, introducing a new narrative campaign, new Intruders, new Boss, new Spacers and Suits, new Gear, new Locations and much much more. All content from the Expansion can also be used in modular custom campaigns. —description from the publisher
Enormity: Ghosts of Halla Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Enormity: Ghosts of Halla Expansion is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Enormity: Ghosts of Halla Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Enormity: Ghosts of Halla Expansion belongs to these categories: Fighting, Horror, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Track Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Enormity: Ghosts of Halla Expansion are: Marcin Wełnicki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Enormity: Ghosts of Halla Expansion as an expansion for Enormity. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Enormity to use it. Check that your edition of Enormity is compatible, as some expansions were revised between editions.