
- BGG rank
- BGG #7,252
- BGG rating
- 8.4
Dungeons of Doria
- 1–6 players
- 120–240 min
- Complexity 3.4/5
- 2023

2017
Rules assistance for Escape from 100 Million B.C.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Escape from 100 Million B.C. is a board game released in 2017 for 1–6 players, 60–90 minutes per game, and ages 13 and up. It was designed by Kevin Wilson and its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game.
In Escape from 100 Million B.C., players are stranded time travelers, hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge, time rifts to close, and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt, wiping out proof of the expedition altogether. The game includes the following components: • 1 Rulebook • 1 Game board • 1 Time Machine sheet • 6 Hero sheets • 181 cards, including: - 35 Carnivorous Creature cards - 35 Herbivorous Creature cards - 25 Aquatic Creature cards - 25 Adventure cards - 40 Equipment cards - 21 Paradox cards • 15 Equipment Crate cubes • 12 Six-Sided dice (1 red and 11 white) • 203 Cardboard tokens, including: - 9 Time Machine parts - 1 Paradox marker - 1 Difficulty marker - 1 Emergency Recall tracker - 1 First Player marker - 6 Time Rift markers - 6 Time Castaway markers - 5 Carnivorous Creature markers - 5 Herbivorous Creature markers - 4 Aquatic Creature markers - 30 Will tokens - 20 Wound tokens - 30 Ammo tokens - 84 Map tiles 29 Plastic Standee stands 29 Standees: - 6 Heroes - 5 Herbivorous Creatures - 5 Carnivorous Creatures - 4 Aquatic Creatures - 6 Time Castaways - 2 Sentry Bots
Escape from 100 Million B.C. supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape from 100 Million B.C. is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape from 100 Million B.C. for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape from 100 Million B.C. has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape from 100 Million B.C. belongs to these categories: Adventure, Science Fiction, and Prehistoric. Its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape from 100 Million B.C. are: Kevin Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape from 100 Million B.C. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.