Escape Room in a Box: The Werewolf Experiment
BGG rank
BGG #4,471
BGG rating
7.0

Escape Room in a Box: The Werewolf Experiment

2016

Rules assistance for Escape Room in a Box: The Werewolf Experiment

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30–90 min
  • 13+
  • Complexity 2.3/5

For 2 players

Rules assistant for Escape Room in a Box: The Werewolf Experiment

What would you like to know?

Answers come from the official rulebook, with the page to check.

Escape Room in a Box: The Werewolf Experiment is a board game released in 2016 for 2–8 players, 30–90 minutes per game, and ages 13 and up. It was designed by Juliana Moreno Patel, Ariel Rubin, and Wild Optimists and its main mechanics are Paper-and-Pencil and Cooperative Game.

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About the game

Based on the wildly popular new form of live action gaming in which a group of people gets locked in a room and has to solve puzzles in order to escape, Escape Room In A Box: The Werewolf Experiment has all the excitement of the “room” crammed into a box so players can have the same immersive and challenging experience in a one time play table top game in the comfort of their own home (and for a lot less money!). In Escape Room In a Box: The Werewolf Experiment a group of two to six people has only one hour to work together in order to find clues, solve puzzles, and crack the codes that will unlock the antidote and keep them from turning into werewolves!

Questions and answers

Escape Room in a Box: The Werewolf Experiment supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.