
- BGG rating
- 6.7
Rules assistance for Escape Room: The Game – Panic on the Titanic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 60 min
- 16+
- Complexity 1.5/5

Rules assistant for Escape Room: The Game – Panic on the Titanic
What would you like to know?
Answers come from the official rulebook, with the page to check.
Escape Room: The Game – Panic on the Titanic is an expansion for Escape Room: The Game released in 2019 for 2–5 players, 60 minutes per game, and ages 16 and up. It was designed by Markus Müller (I) and White Castle and its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending.
About the game
"Out of nowhere a loud bang is heard! The ship crashed against a huge iceberg. While the waves are splashing against the ship, you start to wonder: 'This ship can't sink — or can it?' When people start screaming, and you see water entering the ship, you know that you must leave the ship, quickly!" —description from the publisher
Categories
Designers
Publishers
- Noris Spiele
- Identity Games International B.V.
Questions and answers
Escape Room: The Game – Panic on the Titanic supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Escape Room: The Game – Panic on the Titanic is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Escape Room: The Game – Panic on the Titanic for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape Room: The Game – Panic on the Titanic has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape Room: The Game – Panic on the Titanic belongs to these categories: Puzzle, Nautical, and Expansion for Base-game. Its main mechanics are Deduction, Cooperative Game, and Elapsed Real Time Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Escape Room: The Game – Panic on the Titanic are: Markus Müller (I) and White Castle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Escape Room: The Game – Panic on the Titanic as an expansion for Escape Room: The Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Escape Room: The Game to use it. Check that your edition of Escape Room: The Game is compatible, as some expansions were revised between editions.