
- BGG rank
- BGG #1,308
- BGG rating
- 7.1
Ghost Fightin' Treasure Hunters
- 2–4 players
- 30 min
- Complexity 1.6/5
- 2013

Rules assistance for Escape The Mad Mummy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Escape The Mad Mummy is a board game released in 2004 for 2–4 players and ages 7 and up. Its main mechanics are Roll / Spin and Move.
The Tomb, the Treasures, the Cube, the Curse! Are you brave enough to enter the pyramid filled with treasures? Pull the ripcord and send the Mummy's Cube spinning! Oh no! The mummy attacks and brings an explorer back to his tomb! Your turn only lasts as long as the cube spins, so roll, move and collect treasures as fast as you can.
Escape The Mad Mummy supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Escape The Mad Mummy for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Escape The Mad Mummy has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Escape The Mad Mummy belongs to these categories: Children's Game and Adventure. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Escape The Mad Mummy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.