
- BGG rank
- BGG #4,196
- BGG rating
- 6.7
Dark Souls: The Card Game
- 1–4 players
- 45–60 min
- Complexity 2.5/5
- 2018

Rules assistance for Eschaton: Iconoclasm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Eschaton: Iconoclasm is an expansion for Eschaton released in 2025 for 1–6 players and 60–180 minutes per game. It was designed by Adam Watts, Diha, and Petras Vaznelis and its main mechanics are Hand Management, Area Majority / Influence, and Cooperative Game.
Iconoclasm is a cooperative expansion for Eschaton. Through deck-building, players will be raising cults alongside one another, forging an alliance to wage war against the Inquisition. As the cults are rallied, players will amass armies in the realm to fortify the Dark One’s empire. It is imperative that the cult leaders work together to hold the Inquisition at bay and ensure the arrival of the fires of Armageddon. In an effort to out-maneuver the rallying cults, the Inquisition will make strategic incursions across the realm, strengthening their resolve and bolstering their resources. As their grip on the realm tightens, so too does their tactical advantage and ferocity. They will stop at no end to see the Citadel fall and the Dark One banished to the void. —description from the publisher
Eschaton: Iconoclasm supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eschaton: Iconoclasm is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Eschaton: Iconoclasm has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eschaton: Iconoclasm belongs to these categories: Card Game, Fantasy, and Medieval. Its main mechanics are Hand Management, Area Majority / Influence, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eschaton: Iconoclasm are: Adam Watts, Diha, and Petras Vaznelis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eschaton: Iconoclasm as an expansion for Eschaton. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Eschaton to use it. Check that your edition of Eschaton is compatible, as some expansions were revised between editions.