EVE: Conquests
BGG rank
BGG #11,347
BGG rating
6.3

EVE: Conquests

2009

Rules assistance for EVE: Conquests

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 10+
  • Complexity 3.4/5

For 2 players

Rules assistant for EVE: Conquests

What would you like to know?

Answers come from the official rulebook, with the page to check.

EVE: Conquests is a board game released in 2009 for 2–4 players, 120 minutes per game, and ages 10 and up. It was designed by Pétur Örn Þórarinsson and its main mechanics are Hand Management, Area Movement, and Dice Rolling.

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About the game

EVE is a hard-core sci-fi setting, ruthless, cruel, and cold. Set twenty thousand years in the future, the game world presents a human race straining at the boundaries of its own nature. Massive empires have risen to envelop vast areas of space, each aiming to shape the universe according to its own unique vision. EVE: Conquests is a strategy board game for 2-4 players set in the EVE Universe. Players assume the roles of the four major empires in EVE and set out to prove their superiority by means of planetary domination. Their conquests require them to play the political landscape in EVE, an effort that often leads them to make war on those who defy them. Garnering the influence necessary requires tact and strategic management of resources in all spheres of operations. It normally takes about 2 hours to play the game to completion. The game is based on a highly successful computer MMORPG EVE Online.

Questions and answers

EVE: Conquests supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.