
- BGG rating
- 7.2
Everything Ever: Booster Pack 1
- 2–10 players
- 2023

2023
Rules assistance for Everything Ever
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Everything Ever is a board game released in 2023 for 2–10 players, 20–60 minutes per game, and ages 12 and up. It was designed by Nathan Thornton and its main mechanics are Hand Management.
You've prepared your whole life for this. Every movie you've seen, every show you've watched, every song you've listened to, every place you've visited, every book you've read, every kind of food you've eaten, and every person you've ever heard of makes you better at this game. It's finally time to get credit for everything you already know! In Everything Ever, you and your friends take turns listing things from categories like "Every Dinosaur Movie" or "Every Brand of Soap". Two category cards are in play, and on your turn, you must say something that fits in one category and something that fits in the other, with both of those somethings not having been said previously. If you can't think of something, you can play a category card from the three in your hand to cover the one you're blanking on, then name something from that new category. If you can't think of something for a category, you must take that pile as a penalty, then flip a new category from the deck. If you say something that fits both categories at the same time, you can either discard one of your penalty cards or draw a new category card from the deck, then play a third category card to the table. (Once someone is penalized, drop back to two categories.) Keep your friends' iffy answers in check with judge cards, and win by collecting the fewest cards once the deck runs out.
Everything Ever supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Everything Ever is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Everything Ever for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Everything Ever has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Everything Ever belongs to these categories: Card Game, Party Game, and Trivia. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Everything Ever are: Nathan Thornton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Everything Ever as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.