
- BGG rank
- BGG #4,692
- BGG rating
- 6.2
Evolution: The Origin of Species
2010
Rules assistance for Evolution: The Origin of Species
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 30–60 min
- 12+
- Complexity 2.1/5
About the game
In Evolution: The Origin of Species, players do the work of nature, putting animals into play and evolving them trait by trait to help them survive and thrive. Each player starts with a hand of six cards that feature an animal on the back and one or two traits on the front. Each round consists of four phases. During Development, players take turns playing one card from their hand either as an animal (face-down) or as a trait on one of their existing animals (face-up and tucked under the animal). Traits include Carnivorous, Camouflage, Sharp Vision, Swimming, Poisonous and Communication; if a card has two traits, the player chooses which trait the animal acquires, hiding the other trait under the animal. Once a player passes during this phase, he can no longer play cards. During Food Bank Determination, a player rolls 1-2 dice (possibly adding two to the total) to determine the amount of food available for the round. During Feeding, players take turns acquiring one food cube and "feeding" one of their animals. Some traits give animals special abilities that can be used during Feeding or at other points during the game. Animals can also be carnivorous, allowing them to attack one other animal to feed – although that animal might have a defense like High Body Weight or Tail Loss that allows it to survive. An animal can't take more food than it needs unless it has fat tissue, which allows it to store food for future rounds. During Extinction and Draw, any animal not fully fed dies; the owner takes that animal and all traits and stacks them in his personal discard pile. Each player then receives new cards in hand equal to one plus the number of live animals that player has. When the deck runs out, the players conduct one final round, then score points. Each live animal is worth 2 VP, and each trait on a live animal worth 1 VP; some traits (Carnivorous and Parasite) provide bonus VPs, but make it tougher to keep an animal alive. The player with the most VPs wins. By combining two sets of Evolution, you can have up to eight players in a game.
Designers
Publishers
- ТРЕТЯ ПЛАНЕТА
- G3
- More Fun Co., Ltd.
- TWOPLUS Games
- Stolitsa Design Group
- Rightgames RBG SIA
- RBG
Questions and answers
The rules assistant for Evolution: The Origin of Species will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Evolution: The Origin of Species supports 2–4 players according to the catalogue.
The listed playing time for Evolution: The Origin of Species is 30–60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Evolution: The Origin of Species for ages 12 and up. Check the age guidance on your edition.
The credited designers of Evolution: The Origin of Species are: Sergey Machin and Dmitry Knorre.
The catalogue lists Evolution: The Origin of Species as a base game.
Rules assistant for Evolution: The Origin of Species
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