
- BGG rating
- 1.0
Expressions: Missions
- 2–6 players
- 5–30 min
- 2025

2024
Rules assistance for Expressions
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Expressions is a board game released in 2024 for 2–5 players and 5–20 minutes per game. It was designed by Isaac Meyer and its main mechanics are Deduction, Cooperative Game, and Communication Limits.
Embark on an emotional journey with Expressions, a cooperative card game for 2-5 players. Dive into the world of emotions as you decipher the hidden feelings in your friends' hands. Expressions features five emotion-themed suits of cards: anger, sadness, joy, fear, and disgust. Your mission? Maintain emotional balance by correctly guessing cards in other players’ hands. Harmony leads to victory, while agony threatens your success. Choose wisely each turn – Either play a card or guess a card. Although talking about the cards in your hand is OFF LIMITS, each card can be played in one of 4 orientations to convey different information about your hand. Playing cards to provide clues will increase your Agony while correctly guessing your friends’ emotions will earn you Harmony. Be careful, incorrect guesses will increase your Agony even further. Can your team overcome this emotional rollercoaster and emerge victorious? —description from the publisher
Expressions supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Expressions is 5–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Expressions has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Expressions belongs to these categories: Card Game and Party Game. Its main mechanics are Deduction, Cooperative Game, and Communication Limits. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Expressions are: Isaac Meyer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Expressions as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.