
- BGG rank
- BGG #10,962
- BGG rating
- 7.2
Lands of the Mesozoic
- 1–4 players
- 20–120 min
- Complexity 2.3/5
- 2024

2007
Rules assistance for Fackel+Keule
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fackel+Keule is a board game released in 2007 for 3–5 players and 25 minutes per game. It was designed by Michael Benkendorf and its main mechanics are Set Collection and Open Drafting.
3 to 5 players go on a hunt together. Since there are no agreements over the required spears, axes or torches needed, a successful end to the hunt is uncertain. If the hunt fails, a fight occurs, instead of getting loot from the hunt. In order to get home safely, players need to still have a few clubs ready to protect themselves.
Fackel+Keule supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fackel+Keule is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Fackel+Keule has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fackel+Keule belongs to these categories: Card Game, Animals, and Prehistoric. Its main mechanics are Set Collection and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fackel+Keule are: Michael Benkendorf. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fackel+Keule as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.