
- BGG rank
- BGG #500
- BGG rating
- 7.9
Zombicide: 2nd Edition
- 1–6 players
- 60 min
- Complexity 2.4/5
- 2021

Expansion for Fallout: Wasteland Warfare
2019
Rules assistance for Fallout: Wasteland Warfare – Institute Wave Card Game Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Fallout: Wasteland Warfare – Institute Wave Card Game Expansion Pack is an expansion for Fallout: Wasteland Warfare released in 2019 for 1–8 players. It was designed by James Sheahan and its main mechanics are Dice Rolling, Cooperative Game, and Simulation.
As new and terrifying friends and foes are unleashed on the wasteland, the true survivors from all factions upgrade their weapons, find new allies and gird themselves for the fight to come. The Brotherhood of Steel deploy the Order of the Shield and call in their leader Elder Maxon to coordinate their pacification efforts. The Super Mutants are sure to resist, rushing forward to smash everything in their path. Shouting louder and hitting even harder are their Overlords, in particularly the bloodthirsty Fist. In the face of such aggression the Survivors will dig even deeper to stay alive – in some cases literally, calling on the support of long sealed vaults to bring pre-war tactics and personnel to the fray. Nothing is beyond the pale in the fight to stay alive, leading to some unusual alliances and all new companions joining the cause. All the while the Institute is creeping back into the light, deploying its synths and covert operations teams to further its shadowy cause. All the rules for units, weapons, and equipment in the Institute Wave are included in this card pack. Also included are new AI Cards, chems, mods, events, dangers and more, all for expanding the Fallout: Wasteland Warfare experience. Included in the set are cards for: Institute Core Box Institute Synths Institute Covert Operations Elder Maxon and Captain Kells Order of the Shield Overlord and Fist Super Mutant Skirmishers Expansion T-51 Power Armour Expansion Vault Personnel Expansion Unusual Allies Expansion
Fallout: Wasteland Warfare – Institute Wave Card Game Expansion Pack supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Fallout: Wasteland Warfare – Institute Wave Card Game Expansion Pack belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Dice Rolling, Cooperative Game, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallout: Wasteland Warfare – Institute Wave Card Game Expansion Pack are: James Sheahan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallout: Wasteland Warfare – Institute Wave Card Game Expansion Pack as an expansion for Fallout: Wasteland Warfare. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fallout: Wasteland Warfare to use it. Check that your edition of Fallout: Wasteland Warfare is compatible, as some expansions were revised between editions.