
- BGG rating
- 6.1
Fantasy II
- 2–4 players
- 15 min
- Complexity 1.6/5
- 2007

2001
Rules assistance for Fantasy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fantasy is a board game released in 2001 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Sylvie Barc and its main mechanics are Hand Management, Take That, and Set Collection.
A simple family card game wherein players try to collect the most fairy-folk in their forest. Each folk has a special effect that triggers when (s)he is played and alters the balance of the game. Publisher Blurb: Use your spells to become the Grand Master of the Woods! The Fantasy forest is in a state of upheaval! Fed up with all the chaos, the inhabitants have decided to elect their own leader. Gathered together in the middle of the forest, dryads, elves, goblins, hobgoblins and leprechauns are engaged in a fierce struggle to see who will become Grand Master of the Woods. Each race has its own magical power: dryads can steal cards already played by an opponent, gnomes can take two extra cards... Knowing how to use these spells will be vital for victory! At the beginning of the game, each player receives five creature cards. On their turn, players draw a new card and then play a card from their hand, immediately applying its effects. In order to win, players will have to get the most creatures on their side. Expanded by: Fantasy II
Fantasy supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fantasy is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fantasy for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fantasy has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fantasy belongs to these categories: Card Game and Fantasy. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fantasy are: Sylvie Barc. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fantasy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.