Far Away: Corporate Espionage
BGG rating
9.0

Expansion for Far Away

Far Away: Corporate Espionage

2026

Rules assistance for Far Away: Corporate Espionage

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90–150 min
  • 13+

Rules assistant for Far Away: Corporate Espionage

What would you like to know?

Answers come from the official rulebook, with the page to check.

Far Away: Corporate Espionage is an expansion for Far Away released in 2026 for 2 players, 90–150 minutes per game, and ages 13 and up. It was designed by Alexander Jerabek and its main mechanics are Role Playing, Modular Board, and Cooperative Game.

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About the game

Far Away: Corporate Espionage Continue Far Away's two-player, cooperative planet exploration with a new set of missions. Subvert megacorporations on behalf of your mediocre space government. Far Away: Corporate Espionage (FA:CE) adds brand new missions and plenty of new challenges. The primary addition is that of nanobots: a new AI system to control the creatures. Explorers can swap in and out the ROLEPLAY system from the base game with a new dice-based AI system. Other new additions and challenges include: New terrain: Hollow. Explore underneath the planet surface to discover rare resources and exotic deathtraps. New game mode: GREEN Act. Embrace sustainability through limited resources and limited species extinction. New landmarks, injuries, artifacts, and ways to disappoint your manager. Things Legal doesn’t want to commit to. The Corporate Espionage Division The Federation Alliance’s Corporate Espionage (FA:CE) division is being developed after the unexpected success of the Far Away program. We need more options for those thousands of explorers who signed up to explore the cosmos, despite safety warnings and several negative reviews that may or may not have missed the point of the Far Away program. You are now eligible to participate in trial missions that advance Federation interests that the expense of autonomous super-corporations. Embrace the growing wave of economic populism and combat the growing extra-governmental authority exuded by corporate entities. New Missions Members of the Corporate Espionage program have access to nine new missions. These will test your abilities beyond the expectations of replacement-level contractors. New challenges include: Controlling explorers simultaneously in physical and digital worlds. Corralling flying pods with manual dexterity. Outmaneuvering genetic monstrosities to save ecosystems. Avoiding catastrophic weather such as gas winds and volcanic waves. Designing a better AI system than a major tech corporation. AI Controls Far Away creatures traditionally use the ROLEPLAY system to provide the counterpart to the explorers’ actions. FA:CE includes nanobots that provide AI-driven systems for creatures. Simply replace the creatures’ free will with a new AI CARD and roll a DIE to determine what they do. Use this new purely deterministic system or hybridize it with the ROLEPLAY system to boost your morale for the next mission. Corporate Competition FA:CE introduces a pair of missions that pit pairs of explorers against each other. Explorer teams from the Federation Alliance and Conglomerated Enterprises will be given separate missions to accomplish on the same planet. Can both groups succeed? Quite possibly, but given the precision and tactics required, it’s far more likely both will fail. Hollows FA:CE explorers are frequently discovering cave networks on new planets. Exploration of these systems requires specialized DICE and bravery. Your expansion module comes with the DICE. Push your luck to gain an advantage above ground, possibly through the new resource of GEMs. GEMs combine with standard resources to exceed the limits of default explorers. Expanded Universe Discover new landmarks, anomalies, creatures, and horrific injuries as you continue your mission to find steady employment.

Questions and answers

Far Away: Corporate Espionage supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.