
- BGG rank
- BGG #28,514
- BGG rating
- 5.2
The Chain Game
- 3–10 players
- 20–30 min
- Complexity 1.4/5
- 2008

2011
Rules assistance for Farkle Flip
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Farkle Flip is a board game released in 2011 for 2–99 players, 15 minutes per game, and ages 8 and up. It was designed by Garrett J. Donner, Michael S. Steer, and Wendy L. Harris and its main mechanics are Open Drafting.
Described as "the card-flipping, risk-taking game." This version is a card game whereas other Farkle games are typically dice games. The aim is to score 10,000 or more points (although with 6 or more players you can decide to play to 5,000 or 7,500 points). There are 110 cards - 14 each of 1-6, 22 Farkles and 4 score summary cards. Each player is dealt one card BUT all players can play off anyone else's cards. The rest of the deck is placed in the middle of the table and each player takes it in turn to draw one card from the deck and place it in front of themself or another player. The goal is to create combinations that score (eg three 1s = 300 points, three 6s = 600 points, six of any number = 3,000 points and so on). If you create a winning combination you can either slide it to the center of the table for potential scoring or leave it where it is to try and build a bigger score. You can stop drawing at any time and score any cards you've placed in the center. However, if at any time you draw a Farkle card you MUST stop drawing, and any cards in the center can't be scored and become part of the face-up cards in front of you. You keep your Farkle card to one side and no other players may take it but you may use it to score later. Farkle cards are scored whenever their owner makes a successful scoring combination. The first player to 10,000 points (or the agreed total) wins! The publisher places no limit on the number of players.
Farkle Flip supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Farkle Flip is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Farkle Flip for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Farkle Flip has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Farkle Flip belongs to these categories: Card Game and Number. Its main mechanics are Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Farkle Flip are: Garrett J. Donner, Michael S. Steer, and Wendy L. Harris. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Farkle Flip as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.