Fate of the Elder Gods: Beasts From Beyond – Shan
BGG rating
6.9

Expansion for Fate of the Elder Gods

Fate of the Elder Gods: Beasts From Beyond – Shan

2017

Rules assistance for Fate of the Elder Gods: Beasts From Beyond – Shan

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 14+

Rules assistant for Fate of the Elder Gods: Beasts From Beyond – Shan

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fate of the Elder Gods: Beasts From Beyond – Shan is an expansion for Fate of the Elder Gods released in 2017 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Darrell Louder, Richard Launius, and Christopher Kirkman and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.

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About the game

Promotional monster given to Kickstarter backers and handed out at Gencon 2017. During another Cult's Prepare Phase, discard a Token, look at that Cult's hand of Spell cards, and choose a Spell card. The Cult must use only that Spell card for their Astral Symbol during the Move Phase. (From Kickstarter Update #36:) About Cult Cards, Azathoth, and the Promotional Monsters [...] As for the Shan and Ghoul promo cards, there are not associated miniatures for these cards (although we’ve joked that the Shan is included in the Beasts From Beyond box, it’s just too small to see!). These can be included in any game that uses the Monsters from BfB.

Questions and answers

Fate of the Elder Gods: Beasts From Beyond – Shan supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.