
- BGG rank
- BGG #23
- BGG rating
- 8.4
Eclipse: Second Dawn for the Galaxy
- 2–6 players
- 60–200 min
- Complexity 3.7/5
- 2020

Rules assistance for Federation & Empire: F & E Module 2 – Marine Assault
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Federation & Empire: F & E Module 2 – Marine Assault is an expansion for Federation & Empire released in 1995 for 2 players and ages 12 and up. Its main mechanics are Hexagon Grid.
This expansion includes Marine Ground Assaults, Special Attack Forces, Monitors, and Prime Teams. Six scenarios included: The Hydran Expedition, The Wayward Wind, Reptilicon Revenged, Cold Front, Tholian Gambit, The Late Kingdom. 16-page rulebook, Sector A map, and 432 die-cut counters.
Federation & Empire: F & E Module 2 – Marine Assault supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Federation & Empire: F & E Module 2 – Marine Assault for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Federation & Empire: F & E Module 2 – Marine Assault has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Federation & Empire: F & E Module 2 – Marine Assault belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Federation & Empire: F & E Module 2 – Marine Assault as an expansion for Federation & Empire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Federation & Empire to use it. Check that your edition of Federation & Empire is compatible, as some expansions were revised between editions.