
- BGG rank
- BGG #164
- BGG rating
- 8.2
Andromeda's Edge
- 2–4 players
- 80–160 min
- Complexity 3.7/5
- 2024

Rules assistance for Federation: Piracy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Federation: Piracy is an expansion for Federation released in 2025 for 1–4 players, 60–240 minutes per game, and ages 14 and up. It was designed by Dimitri Perrier and Matthieu Verdier and its main mechanics are Area Majority / Influence, Variable Set-up, and End Game Bonuses.
The Federation: Piracy expansion is made up of two modules: the Piracy module and the AI Assistant module. Both of them can be played together or separately. The purpose of these modules is to bring more dilemmas to players. They also allow for a new asymmetry decided by the player and not imposed. The box also contains the Solo mode. The Solo mode can be played with the basic box and also with the 2 modules of the Expansion. —description from the publisher
Federation: Piracy supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Federation: Piracy is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Federation: Piracy for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Federation: Piracy has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Federation: Piracy belongs to these categories: Political, Science Fiction, and Expansion for Base-game. Its main mechanics are Area Majority / Influence, Variable Set-up, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Federation: Piracy are: Dimitri Perrier and Matthieu Verdier. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Federation: Piracy as an expansion for Federation. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Federation to use it. Check that your edition of Federation is compatible, as some expansions were revised between editions.