
- BGG rank
- BGG #15,311
- BGG rating
- 6.4
Battlewagon
- 2–6 players
- 30–60 min
- Complexity 2.4/5
- 1981

1981
Rules assistance for Federation Space
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Federation Space is a board game released in 1981 for 2–8 players, 60–120 minutes per game, and ages 12 and up. It was designed by Stephen G. Wilcox and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Federation Space" is a strategic-level Science-Fiction board-wargame set in the Star Trek universe from the original TV series. Players control an entire fleet of starships for one of eight different races of the Star Fleet universe in an attempt to destroy the fleets of their opponents. In addition to a general melee or "free for all", 26 different scenarios are provided that cover everything from a Klingon rebellion to the death of the Federation. Tactical combat can be resolved using the simple system included or the more detailed Star Fleet Battles rules, if desired. This gives players the ability quickly resolve those conflicts that are unimportant or heavily weighted towards one side, and use the detailed Star Fleet Battles rules for engagements that are pivotal or very closely matched.
Federation Space supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Federation Space is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Federation Space for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Federation Space has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Federation Space belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Federation Space are: Stephen G. Wilcox. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Federation Space as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.