Field Command: Singapore 1942 – Cards Expansion
BGG rating
8.0

Expansion for Field Command: Singapore 1942

Field Command: Singapore 1942 – Cards Expansion

2010

Rules assistance for Field Command: Singapore 1942 – Cards Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 60 min
  • 10+
  • Complexity 2.0/5

Rules assistant for Field Command: Singapore 1942 – Cards Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Field Command: Singapore 1942 – Cards Expansion is an expansion for Field Command: Singapore 1942 released in 2010 for 2–3 players, 60 minutes per game, and ages 10 and up. It was designed by Khoo Yik Lin and its main mechanics are Hand Management, Area Movement, and Dice Rolling.

Similar games

About the game

From the back of the box, Yamashita's Bluff. Maxwell's Withdrawal. Adnan's Leadership. These episodes and many others, such as the failed Japanese ruse of disguise as Indian soldiers, and the burning hell on Kranji river, truly happened during the Battle of Singapore. They epitomize the unpredictability of warfare, as few real battles follow the textbook or even go according to plan. Re-live unique historic events. Adapt to unforseen situations. Surprise your enemy. Every game is a new challenge. Contents: 2 Reference Cards, 36 Japanese Situation Cards and 36 Commonwealth Situation Cards

Questions and answers

Field Command: Singapore 1942 – Cards Expansion supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.