
- BGG rank
- BGG #17,087
- BGG rating
- 7.8
Battle of Quebec, 1759 Game
- 2 players
- 30–60 min
- Complexity 1.9/5
- 2018

2014
Rules assistance for Fields of Battle Volume 1, The Great Northern War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fields of Battle Volume 1, The Great Northern War is a board game released in 2014 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Steve Kling and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Fields of Battle Volume 1, The Great Northern War is a two player game covering a series of Swedish battles. The game is low-complexity and designed to be played quickly. Most scenarios have only 15 to 30 units per side and only 15 turns. Each turn sequence, players will move leaders, move regular units, conduct combat, and rally. Player initiative for each turn is determined by combining the number of leaders on the board with a random die roll. The game also makes use of tactical cards which can be played to modify combat rolls, increase defensive values, or hinder your opponent. The victory conditions vary by scenario but generally involve capturing key areas on the map or reducing your opponents morale. Volume 1 contains the following battles: Narva Kliszow Fraustadt Holowczyn Lesnaya Poltava Helsingborg Gadebusch
Fields of Battle Volume 1, The Great Northern War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fields of Battle Volume 1, The Great Northern War is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fields of Battle Volume 1, The Great Northern War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fields of Battle Volume 1, The Great Northern War has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fields of Battle Volume 1, The Great Northern War belongs to these categories: Wargame, Print & Play, and Age of Reason. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fields of Battle Volume 1, The Great Northern War are: Steve Kling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fields of Battle Volume 1, The Great Northern War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.