
- BGG rank
- BGG #1,642
- BGG rating
- 6.8
Hostage Negotiator
- 1 player
- 15–30 min
- Complexity 2.1/5
- 2015

Rules assistance for Final Girl: Terror From Above
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Final Girl: Terror From Above is an expansion for Final Girl released in 2021 for 1 player, 20–60 minutes per game, and ages 14 and up. It was designed by A. J. Porfirio and its main mechanics are Solo / Solitaire Game.
SERIES 1: Final Girl Vignette A flock of deadly birds is attacking! Can you save the innocents and survive long enough to escape? The Vignette requires both the Core Box and one of the Feature Film Boxes to play the game. The Vignette provides the unique Killer and one Final Girl, and the Feature Film Box provides the Location. In Terror from Above, the birds will be invading the location of your choice. Will the Carnival be suddenly overrun by a flock of birds? Or will Creech Manor be invaded by their overwhelming numbers? Like other killers, you can choose ANY location to play Terror From Above! NOTE: The 2023 First Printing Correction Pack contained 1 corrected card: BLOODLUST CARD
Final Girl: Terror From Above supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Final Girl: Terror From Above is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Final Girl: Terror From Above for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Final Girl: Terror From Above has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Final Girl: Terror From Above belongs to these categories: Horror and Expansion for Base-game. Its main mechanics are Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Final Girl: Terror From Above are: A. J. Porfirio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Final Girl: Terror From Above as an expansion for Final Girl. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Final Girl to use it. Check that your edition of Final Girl is compatible, as some expansions were revised between editions.