
- BGG rank
- BGG #25,057
- BGG rating
- 5.8
Travspelet med V65
- 2–6 players
- 120 min
- Complexity 2.0/5
- 1982

2022
Rules assistance for Finish Line
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Finish Line is a board game released in 2022 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Dan Glimne and its main mechanics are Dice Rolling, Die Icon Resolution, and Paper-and-Pencil.
Finish line is a dice game where players bet on three races. At the beginning of the race, 7 horses are laid out in a starting order. Some horses will be favorites (F) and some are steady runners (S). Each player will place two bets on a combination of two horses to place 1st and 2nd, and calculates the odds of their bet based on the type of horse and their position. Each race revolves around rolling the 27 custom dice, which come in 5 colors. The first player chooses three dice of at least two colors, rolls them, and selects one. The remaining two dice are passed to the next player who adds one more (maintaining 2 different colors if possible), rolls and selects one, and so on until the dice pool are used. Some dice have horseshoes which, when selected, are used to move a horse (the roller chooses) up in the order. The rest of the sides show eleven (11) different sides which may be used to alter the value of horses, place a side bet, manipulate the order, and even disqualify a horse! The player with the most money after 3 rounds is the winner. —description from the publisher
Finish Line supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Finish Line is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Finish Line for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Finish Line has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Finish Line belongs to these categories: Dice, Racing, and Sports. Its main mechanics are Dice Rolling, Die Icon Resolution, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Finish Line are: Dan Glimne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Finish Line as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.